Frederik Borre

Experience Engineer at LEGO House
Creative software, games and tools developer


Proficient in object-oriented software development, game development, distributed systems, and automation via CI/CD and DevOps.


Jan. 2025 – Present

Mini Gears: Mayhem

C# • .NET • Unity • Shaders • 3D Assets


I co-developed this game in Unity, and gained broad game development experience.I designed C# system architecture, modeled assets in Blender, used VFX Graph for effects, and created sound design in FMOD alongside music production in Ableton Live.We got invited to showcase the demo at the Gamebox conference in Herning, and got feedback from a bunch of players!


Mar. 2025 – Jun. 2025

BSG-Go Interreg

ASP.NET • Blazor • Docker • Kubernetes • Helm • CI/CD


Collaborative EU research project that aims to help professionals in the game industry assess and benchmark their skills.My role was mainly to design and implement the system architecture. I developed .NET microservices, set up orchestration with Kubernetes, and automation with Azure DevOps.I learned a whole lot about building a scalable backend infrastructure with CI/CD pipelines and monitoring systems. And got my hands dirty with a bunch of different technologies, including Helm, ArgoCD, Blazor, Next.js and more.


Nov. 2023 – Feb. 2024

Ghost Commands

C# • .NET • Unity


A tool developed for Unity that enables users to execute commands directly in the editor. Featuring a robust architecture, custom parser, and extensible command system with detailed documentation.I implemented advanced solutions, designed intuitive user interfaces, and handled customer support.


Aug. 2023 – Sep. 2023

Quick Assets

C# • .NET • Unity


After spending time with Unreal Engine 5 as part of my studies, I was inspired by their approach to their flyout asset browser.I wanted to develop this functionality inside Unity for my own projects, and ended up turning it into a product on the Asset Store, for others to use as well.


Dec. 2020 – Jan. 2021

Line Strike

C# • .NET • Unity • Shaders • 2D art


During the holidays in 2020, I decided to challenge myself to develop a mobile game in Unity on a strict deadline. I succeeded, and released Line Strike on the Google Play Store.It's been archived because I couldn't support it indefinitely.
Instead, I published the game on itch.io, so you can still try it out!


Oct. 2019 – Jan. 2020

Mini Gears

C# • .NET • Unity • Shaders • 3D assets


My primary focus on this prototype was on artistic expression, particularly in 3D modeling and animation. Besides that, I tinkered with a lot of physics programming to get the driving feel just right.